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Curated collection of books about learning and education for instructional designers and L&D professionals

Learning Design Books Recommendations

Explore a selection of learning experience design and instructional design books, from classics to the latest trends in learning and development.

A thoughtful reading list is one of the best investments a learning designer can make. This curated collection spans instructional design, behavior change, gamification, assessment, and neuroscience — handpicked for direct relevance to the learning design process.

Learning and Instructional Design Books

Design for How People Learn

By Julie Dirksen | Publication Year: 2016

One of the bestselling books in the Learning and Development field. Covers identifying goals for learning design, understanding learners, insights into memory and cognition, strategies to attract attention, designing for knowledge and skill development, supporting learner motivation, and designing for habit formation.

Talk to the Elephant: Design Learning for Behavior Change

By Julie Dirksen | Publication Year: 2016

A guide on using behavioral science to enhance learning designs for effective behavior change. Key topics: mapping the change journey, assessing and communicating the value of change, using motivation models, applying the COM-B Model, and identifying behavior-change techniques.

Evidence-Informed Learning Design

By Mirjam Neelen & Paul A. Kirschner | Publication Year: 2020

Empowers L&D professionals with strategies rooted in scientific research. Covers applying learning science research, using proven techniques like interleaving, debunking myths, and measuring and reinforcing learning.

Recommended
If you only read one book from a research-evidence perspective, make it this one. Neelen and Kirschner cut through popular myths and ground practice in what the science actually shows.

Hooked: How to Build Habit-Forming Products

By Nir Eyal | Publication Year: 2014

Explores the underlying psychology of habit formation. Covers the Hook Model (trigger, action, variable reward, investment), practical insights for creating user habits, and strategies for bringing users back without costly advertising.

Map It: The Hands-On Guide to Strategic Training Design

By Cathy Moore

Practical guide to strategic training design. Covers identifying real causes of performance problems, creating realistic activities for effective practice, selecting the best format for training activities, and demonstrating training impact using action mapping.

Design Thinking for Training and Development

By Sharon Boller and Laura Fletcher | Published Year: 2020

Introduction to design thinking, prioritizing human needs in developing solutions. Covers applying design thinking to talent development, understanding learner and business needs, use of experience maps, and case studies.

Instructional Story Design: Develop Stories That Train

By Rance Greene | Publication Year: 2020

Bridges storytelling and instructional design. Covers methodology for creating compelling stories, relatable characters and strong conflict, connecting with learners, and case studies from Pizza Hut, Southwest Airlines, and PepsiCo.

Universal Design for Learning: Theory and Practice

By Anne Meyer, David H. Rose, and David Gordon | Year of publication: 2014

Research-backed guide applying UDL principles. Covers learner variability, expert learner development, practical guidance using UDL Guidelines, and role of technology.

Kirkpatrick’s Four Levels of Training Evaluation

By James D. Kirkpatrick and Wendy Kayser Kirkpatrick | Publication Year: 2016

Updates Kirkpatrick’s model, addressing misconceptions and introducing the New World Kirkpatrick Model with integration of people and metrics.

The Art and Science of Training

By Elaine Biech

Explores blending scientific rigor with creative expression. Combines content mastery with audience insight, emphasizes adaptability and learner-first strategies, and covers handling reluctant learners.

The Gamification of Learning and Instruction

By Karl M. Kapp | Publication Year: 2012

Accessible guide to game-based methods in education. Illustrates gamification principles, explains game mechanics for creating meaningful learning experiences, and guides on matching instructional content with game mechanics.

Microlearning: Short and Sweet

By Karl M. Kapp and Robyn A. Defelice | Publication Year: 2019

Comprehensive guide to microlearning. Covers definition and applications, strategies for designing and implementing microlearning, evaluating impact, and common pitfalls.

Alive at Work: The Neuroscience of Helping Your People Love What They Do

By Daniel M. Cable | Publication Year: 2018

Explores how the brain’s seeking system drives exploration and learning. Provides strategies for creating environments that foster creativity and learning, and guidance on personalizing work experiences.

How to Make the Most of Your Book Reading

  • Define your goals before starting.
  • Engage with the material by taking notes and asking questions.
  • Apply what you learn to real-world projects and portfolio work.
  • Complement your learning with other learning opportunities, free webinars, and online courses.
  • Reflect on your learnings and how you’ve applied them.

How to Select a Learning Design Book That Suits Your Needs

Consider your current knowledge level, interests, and professional needs. If you are just starting out, look for comprehensive overviews; those more experienced might seek books on specific topics like gamification or learning impact evaluation. Reviews, table of contents, and book previews are good indicators of relevance.

Key Questions Answered

The most commonly asked questions about this topic, concisely answered.

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